AI Insights · Timothy · July 2025
Top 5 Real-Time Strategy Apps in Finland: Q2 2025 Performance
Explore the performance trends of the top 5 real-time strategy games in Finland during Q2 2025, with insights into downloads, revenue, and active users.
During the second quarter of 2025, Finland's real-time strategy gaming scene saw noteworthy trends across the top five apps on a unified platform. Here's a closer look at the performance of each game, based on data from Sensor Tower.
Clash Royale from Supercell, a Finnish publisher, experienced a significant increase in weekly revenue, peaking at approximately $39.3K by the end of June. Downloads showed a notable rise towards the end of the quarter, reaching around 3K. The game maintained a robust user base, with active users fluctuating between 80K and 94K.
We Are Warriors! by Lessmore UG saw a steady revenue stream, with a peak of about $1.1K in late May. Downloads were modest, peaking at 339, while active users remained stable, hovering around 4.6K.
TFT: Teamfight Tactics from Riot Games displayed a varied revenue trend, with a high of $918 in early June. Download numbers remained low, reaching a peak of just 94. Active users showed consistency, ranging from 1.3K to 1.5K throughout the quarter.
Warcraft Rumble by Blizzard Entertainment experienced a revenue spike in early June, hitting $1K. Downloads were minimal, with a slight increase to 23 at the quarter's end. Active users remained stable, generally staying above 1.3K.
Finally, The Battle Cats by ponos corporation saw a decline in revenue over the quarter, starting from $996 and dropping to $369. Downloads remained low, peaking at 90, while active users consistently hovered around 700.
These insights highlight the dynamic nature of the real-time strategy category in Finland. For more detailed analytics, visit Sensor Tower's platform.